In stock

Ludo & Méninge – Bug Hunt

2 to 4 players | 6 years +

Take part in a bug hunt that encourages observation and fast reaction. Will you be the first to identify the bugs, remember them and grab the magnifying glass? Magnifying glasses and nets: ready, set, go!

  • 24 bugs
  • 1 magnifying glass
  • 36 Bug cards
  • 4 Net cards
  • 6 Special cards
  • 24 leaves
  • game rules


Children’s fascination with insects and the quality of the plastic bugs adds a touch of realism to the game.

The many learning opportunities prompted by the game allow children to explore a wide range of executive functioning skills needed to complete many school assignments.


SKU: IZD-P-JX-GLA3110 Category:


Bug Hunt introduces children to the insect world. The first game in the box is “The Bug Collection” with three different levels of play. Here, the challenge is for each player to identify and remember the missing bug on each of the cards in front of him or her. Then the players must be able to recreate the sequence of missing bugs using the bugs at their disposal. The first player to place his or her bugs in the sequence in which they appeared and grab the magnifying glass wins the round.

The more advanced levels feature special cards that offer an additional meta-cognitive challenge because each player must draw upon a number of cognitive functions. The second game involves a sensory experience where players close their eyes and identify the missing bug by handling the insects and relying on mental imagery.


The two ways to play the game and the different levels of play allow teachers to adapt the game to their students’ abilities and the skills the teachers want to develop. The possibility of adapting each to the students’ level contributes to establishing differentiated instruction and facilitates the organization of requirement subgroup workshops. A third game involving classroom groups or workshops is also possible. Teachers use the same rules as in the first game. But the goal here is to remember as many bugs as possible together (teachers lay the cards face down on the floor one at a time, creating a long path for the students to follow). Meta-cognitive conflicts, discussion prompted by various memorization strategies and the cohesiveness generated by the desire to beat the game are fine classroom learning strategies.

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